PERANCANGAN PERANGKAT LUNAK M-LEARNING STATISTIKA MENGGUNAKAN METODE EXTREME PROGRAMMING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR LOGIS DAN KREATIF
Abstract
The birth of the Corona Virus-19 disease outbreak four years ago inside in the town of Wuhan China in December 2019, has been contaminated very quickly in all parts of China. Even this outbreak is spreading so fast to all over the world including Indonesia, which means that it is affected by the endemic Corona Virus -19 disease. The birth of the Corona Virus -19 disease, especially in Indonesia, has brought changes in all fields that are so quickly, based on Nielsen research which says that fifty percent of Indonesians have begun to reduce activities outside their homes, and thirty percent, among others, say they plan to do more shopping online. Likewise, learning process activities are carried out at home online and even work is done at house using the aim of reducing the transmission of the Corona Virus -19 disease endemic. due to the effect of the Corona Virus-19 disease, a thought emerged on how to keep learning unaffected and continue as usual in normal life by making M-Learning software using Extreme Programming.